Served as Game Designer on behalf of Northern Light Productions
for The Oshkosh Public Museum.

 
 

 
 

The currently untitled game is designed to teach middle school-age students about the North American fur trade. The game is built around two activities: trapping and trading.

 
Preliminary Art, Trapping Scene

Preliminary Art, Trapping Scene

The trapping scene is based on the mechinics of a "Whac-a-Mole" game. The greater the number of animals "whacked," the greater the number of pelts collected. Once collected, the player can exchange pelts for goods. 

Preliminary Art, Trading Scene

Preliminary Art, Trading Scene

In the fur trading scene, players can take an offer or gamble that a better one will come along.  A branching narrative reflects the success or failure of each player's trade.

Team Credits:
Producer: Jennifer Doherty
Game Developer and Graphic Design: Petricore Games